their upkeep. Number with 1 decimal places; Categories:country; … This is compared to the defenders' units hard and soft attacks to evaluate damage done to the attackers' units. Not just a World War II simulator, it’s a What If scenario generator, answering the big questions like: how can Germany win the war? The available width of the combat is increased when attacks on the province come from multiple directions, so tactical flanking is needed to leverage a numerical advantage if the battlefield width is a limiting factor. Low manpower means that I’ve not been investing much into my army, though I do have a strong navy and air force, and I still have enough divisions of infantry and light tanks to deal with the remnants of the UK. Air wings can be given specific orders, like supporting ground troops or bombing areas of strategic significance. Does nothing if you do not have Together for Victory DLC. The stats of the unit are locked during the combat if the template is unchanged, and are updated after the combat. The UK starts with three choices: Limited Rearmament, Home Defence and Reinforce the Empire. NDefines.NMilitary.RETINUE_CONSTANT_COST = 0.25 Retinues cost at all times, i.e. Watch Queue Queue. In the last 2 decades this part of our nation that keeps us fed has been beat up and tossed to the wolves, not only by the dustbowl but also by the fat cats that … Percentile bonus to all divisions attacking. Phase: melee, skirmish, pursue | Hearts of Iron 4: AI Only Gameplay - HOI4 Revolutions! This chance is greatly improved by having Radio researched, by division speed, doctrine tech, and having a signals company attached to the division. | Hearts of Iron 4 Gameplay: AI Only [Always War Mod], All New Nations [ATLANTIS] | Hearts of Iron 4 Gameplay [AI Only HOI4 Mod], HOI4: California Communist Challenge! Right now, it’s ticking away at one point every day, but I can increase this by hiring some minions eventually, though there are even more ways to reduce it. As I hurriedly sent an army to reinforce the Hungarian-Romanian border, the communist party finally seized power, and the Romanian People’s Republic was born on May 18, 1940. If you're reading this and the 2020 COVID-19 crises is still on-going, you’ll certainly have time to now with us all quarantined. It’s all quite grim. To the surprise of many, Stalliongrad saw success after success - industrial output began to surge, the military grew, equipping tanks, planes and a respectable navy, and scientists kept Stalliongrad abreast of modern progress. The Vast Offensives and Human Wave Offensive technologies from mutually exclusive branches of the Mass Assault doctrine tree reduce the width of ordinary infantry battalions by 0.4, meaning 25% more infantry battalions can fit in the same infantry frontage. I quickly surround the last pocket of resistance in England with my army, drawing a front line across the border. Civil wars are messy enough without demolishing my own infrastructure.

With HOI4 In Real Time!, the game takes a full 60 real-life minutes to process one in-game hour at the slowest speed. production_factory_efficiency_gain_factor, production_factory_start_efficiency_factor, Construction speed of Air Bases (higher is faster, default is 1), production_speed_anti_air_building_factor, Construction speed of Anti Air (higher is faster, default is 1), Construction speed of Military Factories (higher is faster, default is 1), Construction speed of any building (higher is faster, default is 1), Construction speed of Land Bunkers (higher is faster, default is 1), Construction speed of Coastal Bunkers (higher is faster, default is 1), Construction speed of Dockyards (higher is faster, default is 1), production_speed_industrial_complex_factor, Construction speed of Civilian Factories (higher is faster, default is 1), Construction speed of Infrastructure (higher is faster, default is 1), Construction speed of Naval Bases (higher is faster, default is 1), Construction speed of Nuclear Reactors (higher is faster, default is 1), Construction speed of Radar Stations (higher is faster, default is 1), Construction speed of Rocket Sites (higher is faster, default is 1), production_speed_synthetic_refinery_factor, Construction speed of Synthetic Refineries (higher is faster, default is 1). Ultimately, this means that my dream of spreading communism throughout the isles will have to wait just a wee while longer. I had plenty of political power, and since I was in control of a communist nation – even if it was still fighting itself – I was finally able to start boosting the popularity of communism abroad, specifically in the US and France. Not only do I have to worry about this pokey – but still somehow very important – set of islands, I’ve got holdings in Africa, Asia and North America to distract me as well. Don't forget to hit that like button for more self deprecating jokes! Abroad, communism has prevailed and the British Raj is supporting the revolution as well. It’s all a big, lovely chain. NORTH KOREA NUKES GUAM! Yes, George has popped his clogs and now Edward is on the throne. The amount scales with the attacker's number of attacks, soft attack component and damage scaling factor. And the more research you can complete, the more quickly you can unlock better weapons and better tactics for your armies. If you are on the attacking side, consider not attacking with more units than can fit into combat width so that the rest, instead of waiting in reserve, can recover organization and gain the planning bonus. I’m confident and impatient so I don’t even create a fallback line, instead drawing an offensive one along the coast, preparing my forces to push our enemies into the sea. Damage against fortifications only occurs with a probability of 5% while infrastructure always gets damaged. Factor of resources exported. And by a little bit, I mean I want to run for the hills. EU4 ON MARS | Mars Universalis! My chums across the Channel might be democratic, like the UK, but there’s a significant number of communist sympathisers. HoI4 Wiki Main Page; Style guidelines; Recent changes; Random page; Paradox links - Wikis - Forums - Mods; Tools. Amount of flat political power gained daily. Well, I don’t have pictures, but please tell me this will be easy to understand. Amount of flat political power consumed daily. The chance of being hit depends on whether the defender has any defenses left. When war kicks off, Hearts of Iron IV becomes a very different game. oder Schiffswerften zu. I'll be assigning most of my air force to supporting my Strike Army. National stability increase or loss. Modifies when a country capitulates, Default is 0.8 (when 80% of victory points are taken). For each hit, the amount of possible damage done is random; a "die" is used to randomly choose the amount of damage done. The base chance to join is only 2% per hour (so mean time to join is about 35 hours). Despite robust industrial development, the famine issue has not been resolved and its leadership often finds itself … 17 Sep 1910: The focus Ottoman Aviation Squadrons has been completed. And our new national animal. I’m also trying to figure out what our new national anthem should be. A focus requires 70 Political power to complete at a progress rate of –1 Political power per day - this means a focus would usually be completed within 70 days. This is just a personal preference. the rate of your research. There’s not much more that can be done at this point becau– Oh dear, the King is dead. Configuration []. Division attack strength factor while fighting on your own core states. Elections are cancelled. Follow me on Twitter: Paradox Interactive, Hearts of Iron 4, HoI4, Land Combat, Combat Mechanics land_reinforce_rate = 0.1 army_morale_factor = 0.1 army_org_factor = 0.1 training_time_factor = 0.1 army_core_attack_factor = 0.1 army_core_defence_factor = 0.1 planning_speed = 0.1 max_planning = 0.1 army_attack_factor = 0.1 army_defence_factor = 0.1 attrition = 0.1 recon_factor = 0.1 dig_in_speed = 0.1 dig_in_speed_factor = 0.1 supply_consumption_factor = 0.1. Number with 0 decimal places; Categories:government_in_exile; lend_lease_tension. Base battlefield width for combat is 80, where additional directions bring 40 extra per direction. Raiding . There’s a manpower problem, too. By default 0 but increased by conscription laws. It's too early to mention its name. A specific attacking and defending unit then depends on the combat phase and can refer to unit on either side. If you spot a mistake then you are welcome to fix it. (battalions are the different units within a division), Hearts of Iron High! levy_reinforce_rate Time for levies to regenerate Percent army_reinforce_rate Time for commanded army, retinue, or horde to regenerate (i.e., if character leads centre flank) Percent phase__attack Increases or decreases the effectiveness of the specified phase, as the attacking army. A focus requires 70 Political power to complete at a progress rate of –1 Political power per day - this means a focus would usually be completed within 70 days. So I’m playing it safe at the moment (Booo!) Spoilers! Modifiers are additive. Germany, Italy and the like are more free to act, and are largely the cause of rising tension. Contribute to inkitter/HOI4_mod development by creating an account on GitHub. The combat widths of each division in a battle are added together to determine how many of those divisions will fit into the width of the frontline and fight. The following factors modify the number of attacks and/or defenses a unit has in combat (list is not exhaustive): All positive factors stack with each other multiplicatively, so it is possible to reach very high values in a very good tactical situation. offence: out_of_supply_factor: penalty factor of being out of supplies. During combat, the ratios of equipment and manpower losses are updated to 70% of the loss in strength ratio. Increases the starting level of newly hired generals. What if the UK was communist, I wondered as I munched on a gruesome burger from McDonalds while browsing for a new pair of Converses on my oversized smartphone. As in, if you are Greece and want to naval-invade Italy, click Thrace or wherever you want with dockyard and boats. I choose the first, as it means I get a couple of new building slots and civilian factories, which will in turn let me construct more helpful things like dockyards and military factories, and then more equipment for my forces. Default 1.0, Less is faster. Google has many special features to help you find exactly what you're looking for. Default value is 0.02? From there, I’m able to create my battle plan. The factor of total factories that are reserved for consumer goods, as seen on the construction tab. Multiplicative 1.1 manpower_recovery_speed manpower_recovery_speed = 0.10 If fighting at full width with fresh reserves, consider manually retreating your defending units that are very low on organization one at a time one province away from the front so they can recover and reserves can fill in. The fighting strength of the unit is the minimum between the ratios of manpower and equipment IC. Division defense factor while fighting on your own core states. These articles examine the benefits and drawbacks… Most of England and all of Wales and Northern Ireland are in the Union, while south east England and the majority of Scotland is fighting for democracy. Above, the sky is blanketed by my air support. | Hearts of Iron 4 AI Only Mod Gameplay [Kaiserreich: France Edition], Best Skaven Gameplay Ever?! Infantry, (including motorized, mechanized and special forces), tank and tank destroyer battalions have a combat width of 2, artillery and self-propelled gun (SPG) battalions have a combat width of 3 and anti-tank, anti-air and self-propelled anti-air battalions have a combat width of 1. Civil war is coming. Speaking of civil war, the Spanish are the middle of their own. Fighters and bombers buzz around England, casting their shadow over the battlefield. Spies are everywhere! Most modifiers are by default 1.00, representing 100%. Modifies the amount of divisions required to be able to send volunteers. reinforce_cost_modifier reinforce_cost_modifier = -0.10: Modifies the cost of reinforcements when units are reinforced. Increases or decreases daily ideology drift, so that the ideology slowly becomes more or less popular. Changes the political power upkeep cost of staging coups. Works real combat too. Modifies the cost factor of guaranteeing a foreign country. Essentially, these focuses are bonuses and event triggers that allow players to fine-tune both their country and its ambitions. In this Hearts of Iron 4 AI Only battle, we change all countries to a monarchy! It is affected only by the signal company, and seems to have very little tangible impact on battles other than the planning bonuses. Our basic tips can help you out with the interface, and check out our motivational lecture on how you really ought to put in the time and energy to learn the game properly. When you start shifting a country’s ideology, you get two options: political coup or popular uprising. Debug mode sends out a cute military dog to tell you during the game when errors pop up while playing and text files will open showing any errors. In total, the armored division is expected to deal 25 * 3.5 * 90% *, Fort: penalty for attacker attack and breakthrough of. A modifier increases a multiplier by the given decimal number, which can also be negative. Would I finally have the confidence to pull off a bushy, Stalinesque moustache? I’m picking the 1936 start because beginning the game in ‘39 means there’s almost no time to prepare before the war kicks off, which also means fewer ahistorical communist shenanigans. The Siege Artillery ability doubles both the probability and the damage against land forts. e.g., phase_melee_attack. Inheriting the keys to the UK in 1936 is just a little bit intimidating. How effective sabotage in occupied states are. Before we get started – I know! Changes the political power cost to modify country laws of said type. All USA States Fascist! Unfortunately for them, they’re merely postponing the inevitable. My troops turn from trained to regular in a day with just exercise. And, of course, what if the UK was communist? Although branches are mostly isolated from each other, they will be connected (locally) if they happen to coincide over a common point.Only a single focus can be taken at a time. Contribute to inkitter/HOI4_mod development by creating an account on GitHub. land_reinforce_rate: max_dig_in: motorized_attack_factor: motorized_defence_factor: non_core_manpower : Multiplied with your conscription rate to get the factor of non-core recruitable population. Time factor of preparing a naval invasion. Watch Queue Queue The former means that, once the nation’s communist influence goes over 50%, that party will win the next election and take over, although it can sometimes happen sooner. Write something about yourself. Modifies the tension requirements to be able to guarantee another country. Modifiers can unfortunately not directly be used in place … My divisions are already combined into one army under a general, allowing me to command lots of men with the touch of a button, rather than faffing around with micromanagement. Also low supply morale ) the resistance in England doesn ’ t have pictures, the... 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